@themightyant Zesteria and Berseria were kind of a low point for the series. Not that they're bad games at all, actually I need to get back to them myself, they're also only partway played, they're good, but they're just a little flat, especially when compared to how high the high notes of the series hit. Zesteria gets panned, unfairly I think, Berseria is the prequel, that people praise a bit more. Vesperia is just classic. Some pan it, but I think that's more about not being able to get into old-school action JRPGs and the cliche formats. It's a PS2 style game that was an XB exclusive at launch. Personally, I say if you haven't played Vesperia you owe it to yourself. And Arise really matches that high note (but is a lot more modern in game design.) I have so many '00's era JRPGs including their '10's era remasters and remakes, I probably never need to buy another game for the rest of my life....but I still keep doing it...
LOL, lucky for you, Symphonia remastered launches in exactly 8 weeks (including on Xbox though this site would never make you think so ) ....you don't have long to wait to buy it again for deep discounts after cashing in on the sealed copy before it was too late!
I'm still hoping they remake Abyss. That game was really good, very dated now, hard to deal with, but a really good game and story, and it's just crazy that it's trapped on PS2, and the only remaster is on 3DS.... Since they're going through the back catalogue and remaking things hopefully that one comes out in the coming years.
Normally I'm against the modern world of just releasing remasters of old games, but this series is worth it, there's good games and good stories trapped on ancient hardware with incredibly dated gameplay. It'll rarely be a true GOTY contender, or compete with XC or Trails/LoH for combat depth, but for JRPG fans, they're almost always a fun, very memorable game.
After Arise others (except Vesperia) will be a let down, I think, but it's just such a worthwhile game, I can't recommend against it first! Like Gunk it does kind of fall apart in the final act IMO. There's a lot of buildup that just kind of falls on its face, where the last act feels more like post-game content dragged out. It's a monotonous dungeon crawl with mostly big miniboss enemies as the only enemies and only one checkpoint/fast travel mid-dungeon, with some ridiculous OP minibosses at the end to unlock another fast travel at the final boss, and it feels like the main story is already mostly wrapped up. There's no actual post-game, and during this time you can travel to other places and do optional superboss "postgame" type quests before finishing up the actual final dungoeon which just returns you to the save/new game screen when done. And the actual ending is just kind of....there? That's a shame and keeps it from 10/10 maybe, but everything up to that point is so worth it it's forgivable. Just keep in mind MOST of the threads are resolved, if you do all the side content, before you actually go into the "final" dungeon, and your story is basically done at that point, while the final dungeon and boss resolves the "main" thread, just think of that place as the post-game with a few story riffs attached. Tales does tend to do that sometimes.
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Another Nine Games Will Leave Xbox Game Pass Soon (December 31) - Pure Xbox
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