Search

Final Fantasy 6's Big Twist Wasn't Part of the Original Story - Den of Geek

mixdes.blogspot.com

In the final part of a special interview series about the Final Fantasy franchise, series creator Hironobu Sakaguchi reveals that the decision to have Kefka destroy the world (so to speak) “wasn’t in there at the start.” According to Sakaguchi, the team basically got together one day and asked “Should we make that?” Longtime Final Fantasy producer and director Yoshinori Kitase expands on that memory by suggesting that the team actually asked “Wouldn’t it be interesting to destroy the world?”

When pressed for more information, Sakaguchi explains that the team was hesitant to actually explore that idea despite the fact that they were all intrigued by it. As Kitase rightfully points out, games had “never really shown what happened after a world was destroyed.” Despite their concerns, though, Sakaguchi notes that the team ultimately agreed to pursue that vision.

Mind you, that twist wasn’t actually that much of a departure from Sakaguchi’s grander vision for the game. According to Kitase, Sakaguchi approached Final Fantasy 6 as a game where “every character was the hero.” In other words, he wanted to make all of the party members feel like they could be the star of the game. As such, the decision to split the party up following the Kefka twist allowed the team to further explore each of those characters’ adventures.

Interstingly, Sakaguchi notes that the decision to follow that format and have various team members work on different character scenarios also fostered some healthy creative rivalries. For instance, Sakaguchi crafted Sabin’s scenario while Kitase worked on Shadow and Celes’s scenarios (among others). Actually, Kitase also reveals that the unique sequence that requires you to wait on the Floating Continent area until the last possible seconds in order to reunite with Shadow wasn’t the team’s original plan for the character. It seems that Kitase and Sakaguchi had previously softly banned themselves from using “time limit” events like that in their games, but Kitase “improvised” and implemented such a sequence as he felt that it fit Shadow’s character.

So what was the original plan for Final Fantasy 6‘s story before the Kefka twist was introduced? Well…we don’t really know. At the very least, the team doesn’t directly address that topic in that interview.

However, in an older interview, Kitase mentioned that one of his duties on the project was to balance the various character scenarios while wrapping their adventures around a central narrative involving “a conflict with Imperial forces.” Kitase believes that he may have “lost this balance” along the way and felt that the scenes involving Celes and Kefka became “far greater and more influential than originally intended when development began.”

Adblock test (Why?)



"original" - Google News
July 28, 2023 at 03:28AM
https://ift.tt/Hu91h0Z

Final Fantasy 6's Big Twist Wasn't Part of the Original Story - Den of Geek
"original" - Google News
https://ift.tt/lrK9mz2
https://ift.tt/JAnTgmt

Bagikan Berita Ini

0 Response to "Final Fantasy 6's Big Twist Wasn't Part of the Original Story - Den of Geek"

Post a Comment


Powered by Blogger.